Showing posts with label wargaming. Show all posts
Showing posts with label wargaming. Show all posts
Monday, 19 May 2014
Wot funnies 16
Patch notes for 9.1:
"Poor grammar" will be added as option to the automated Complains reporting system.
The turret of the M3 Lee comes into play only when you ammo-rack it.
Arty destroys the last enemy heavy tank with his last round. He starts running from the surviving enemy med tank(who's been idle the whole game). The med tank catches up and starts doing circles around him. Eventually the med starts ramming the arty, killing him slowly.
- Pervert! - says the arty
- Nah, forgot to buy ammo! - says the med. tank
Wednesday, 19 March 2014
New paper model - Hetzer!
This time we get not one, but two versions. One is the ordinary Grey hetzer that we know and love from World of tanks. The other bears the camo scheme of the Hetzer from Girls und Panzer. There are also crew figures too. You will probably have to edit the pdf if you don't want to print all of it.
Етикети:
girls und panzer,
hetzer,
wargaming,
world of tanks
Wot Funnies 15 - semi gif edition
Nation vs Nation on Monastery map - USSR vs France
French team - 1 AMX50B, 10 batchats, 1 batchat 155 and 3x AMX48
- Whoa a whole band of drummers!
- Wait what about the 48s?
other team - Bas guitars.
New medal - Defiant
Given for 20 battles on a notebook when the wife takes away your mouse.
New medal - Indomitable
Given for 100 battles on your mouse once the wife takes away your notebook.
Playing platoon with 2 buddies. 3 AM, in the middle of the night. Suddenly the E-100 cries in the TC
-Help*cough* help!
me- What is it?
friend 2- Nothing on map, arty?
E-100- Guys Help!*Cough*
Our batchats swing around the map and find his E-100 alone, rammed in a rock
me - Dude, what is it?
E-100 - Help! *cough* My wife is choking me!
Friday, 14 March 2014
Patch notes 9.0
- new vehicles: Panzer IV Ausf.A (tier 3), Panzer IV Ausf.D (tier 4), StuG III Ausf.B (tier 4)
- fixed maps: Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass
- added historical battles
- removed the “confrontation” mode I guess that was to be expected.
- added new window of graphic settings
- added the dynamic resolution option (reduction of game resolution while keeping the UI resolution the same)
- added the possibility to manually set your FOV in settings
- added the option to set the “power” (intensity) of color filters
- added turrets being ripped off after ammo rack explosion
- reworked tank exhausts (smoke) effect
- added the keyboard language indicator on the login screen
- added new awards (medals) for team battles: “Recon by combat”, “God of War”, “For the Will to Win”, “Decisive Shot”, “For Tactical Operations”
- fixed some bugs and added improvements in the “Vehicles” section of the Achievement window
- reworked the “Statistics” section in the Achievements window
- changed the wording of the Steel Wall award
- Light Tank Mk.VIc and T7 CC buffed
T7 CC
- maximum forward speed changed from 38,6 to 56 km/h
- maximum reverse speed changed from 16 to 20 km/h
- ammo carried from 1100 to 1350 rounds
- rate of fire from 450 to 550 RPM
- maximum firing range from 350 to 395 meters
- penetration from 22 to 27mm
MK VIc
- maximum firing range from 350 to 395 meters
- penetration from 25 to 27mm
- term “potential damage” changed into “damage blocked by your armor”
- fixed bugs in voice chat
- fixed the bug where the aim circle was displayed incorrectly in replays
- fixed the bug where artillery shells fell outside of the aiming circle in arty mode
- fixed the bug where artillery shells exploded in mid-air
- fixed freezing of the account when quitting the game
- fixed maps: Malinovka, Serene Coast, Steppes, Redshire, Mountain Pass
- added historical battles
- removed the “confrontation” mode I guess that was to be expected.
- added new window of graphic settings
- added the dynamic resolution option (reduction of game resolution while keeping the UI resolution the same)
- added the possibility to manually set your FOV in settings
- added the option to set the “power” (intensity) of color filters
- added turrets being ripped off after ammo rack explosion
- reworked tank exhausts (smoke) effect
- added the keyboard language indicator on the login screen
- added new awards (medals) for team battles: “Recon by combat”, “God of War”, “For the Will to Win”, “Decisive Shot”, “For Tactical Operations”
- fixed some bugs and added improvements in the “Vehicles” section of the Achievement window
- reworked the “Statistics” section in the Achievements window
- changed the wording of the Steel Wall award
- Light Tank Mk.VIc and T7 CC buffed
T7 CC
- maximum forward speed changed from 38,6 to 56 km/h
- maximum reverse speed changed from 16 to 20 km/h
- ammo carried from 1100 to 1350 rounds
- rate of fire from 450 to 550 RPM
- maximum firing range from 350 to 395 meters
- penetration from 22 to 27mm
MK VIc
- maximum firing range from 350 to 395 meters
- penetration from 25 to 27mm
- term “potential damage” changed into “damage blocked by your armor”
- fixed bugs in voice chat
- fixed the bug where the aim circle was displayed incorrectly in replays
- fixed the bug where artillery shells fell outside of the aiming circle in arty mode
- fixed the bug where artillery shells exploded in mid-air
- fixed freezing of the account when quitting the game
Tuesday, 4 March 2014
Paper model IS 7
Now there are enough paper tier 10 tanks to make a diorama or two.
Monday, 17 February 2014
Less time to play - less time to update
Anyway - patch 8.11 is out and it brings a ton of issues, rather than a ton of content. Wargaming keeps giving us bait for 9.0 - Panzer IV buffed with skirts, a tier 4 stug...you know - stuff we know and like.
Personally i'd say the lag on EU servers should be priority numero uno buuuut who am I to argue with big WG?
Once I can find the time I will update more regularly.
Personally i'd say the lag on EU servers should be priority numero uno buuuut who am I to argue with big WG?
Once I can find the time I will update more regularly.
Saturday, 25 January 2014
8.11 supertest vehicle stats
Here are the armor schematics and soft stats for the new prem tanks in supertester hands.
First the grobtraktor - tier 3 german heavy. Alas - it will be tier 3
Yep - food for MG tanks and well, anyone who can fire HE shells.
On the other hand - decent mobility, high health - 320, and 75mm L/24 which can deliver some HE pain on its own, especially when combined with low aim time - 2.1 seconds and 12 degrees of gun depression. The grobtraktor certainly won't win games by itself, but it will certainly claim 2-3 kills with ease.
T23E3 - alias - the designated brawler med. - high rate of fire, reverse speed equal to the forward speed(!) 10 degrees gun depression combined with decent turret for some hull-down action.
Power to weight ratio could be better, so I'd suggest taking relevant modules/skills to improve mobility.
Finally - the T95E6
Nothing too impressive armour wise - only the turret front can be expected to bounce shots.
Its faster than pattons but with lower power to weight ratio. DPM is decent but the gun accuracy and aim time are a bit worse than on E5 and pattons respectively.
Overall its not bad, but its not outstanding either. Acceptable as CW reward.
First the grobtraktor - tier 3 german heavy. Alas - it will be tier 3
Yep - food for MG tanks and well, anyone who can fire HE shells.
On the other hand - decent mobility, high health - 320, and 75mm L/24 which can deliver some HE pain on its own, especially when combined with low aim time - 2.1 seconds and 12 degrees of gun depression. The grobtraktor certainly won't win games by itself, but it will certainly claim 2-3 kills with ease.
T23E3 - alias - the designated brawler med. - high rate of fire, reverse speed equal to the forward speed(!) 10 degrees gun depression combined with decent turret for some hull-down action.
Power to weight ratio could be better, so I'd suggest taking relevant modules/skills to improve mobility.
Finally - the T95E6
Nothing too impressive armour wise - only the turret front can be expected to bounce shots.
Its faster than pattons but with lower power to weight ratio. DPM is decent but the gun accuracy and aim time are a bit worse than on E5 and pattons respectively.
Overall its not bad, but its not outstanding either. Acceptable as CW reward.
Етикети:
supertest leaks,
wargaming,
world of tanks 8.11
Tuesday, 21 January 2014
Paper model ELC AMX
The first model tank for 2014 is the french ELC AMX.
And here's the link for it!
https://worldoftanks.ru/dcont/fb/media/models/018_elc_amx_v01.pdf
Have fun modeling!
The new medals in 8.11
New patch - new medals! Some old ones will be moved to the special category too. The sniper medal will have to go - replaced by the Sniper tanker medal. Difference in achievement - most damange in team, at least 1000 damage, at range 300m+, with 85% accuracy and 80% penetrating shots. Random battles only.
Now the old sniper medal could easily be farmed - say with an MG tank and point-blank shots. This one rings true to the meaning - you have to be a sniper.
Main caliber - be the damage dealer, at least 20% of total enemy health, at least 1000 damage. Random battles only.
Last survivor on map - no SPGs allowed. Well, this one is pretty straight forward.
Win streak medal for 3+ victories in random teams
Marksmanship - 100 times first by damage in battle
Armored fist - that one's for the steam rolling - Win while losing no more than 1 vehicle.
Excellent preparation - another streak medal like the Marksmanship, this one is about 100 times on top for experience in battle.
As they say - out with the old, in with the new. This also gives Wargaming even more options for events (earning king of the hill might be tricky and cause the occasional team killing....)
Reason why RU servers got the siege of Leningrad event
The event allowed some ridicilous credit production to be achieved - up to +70% credits for all vehicles, prem tanks included. Needless to say that allows some serious dosh production, 200-250k would be the norm for my KV5 per battle. One could make several millions credits per day with ease.
Anyway - reason for that is...marketing.
Yep - marketing. As you should know RU server management proudly announced reaching yet another milestone - 1 000 000 players online simultaneously. Yep - thats right 1 million. Now Wargaming can boast yet another record, for the meager price of giving RU players a bone...well more like a huge chunk of ham with honey-mustard on it. And well, who would't skip a work day to inflate his account with credits or teach the wife/kid/dog how to click Battle and shoot the tanks with red icons? (Dog might have an issue there)
Shame about EU, US, and SEA servers...but thats life :)
I dunno, folks, anything we are unique with that we can use to get something similar? Except the fact that we pay per player a lot more than RU server?
Anyone?
Monday, 20 January 2014
Nation versus Nation battle mode
So...nation versus nation huh? You'll finally get to put your panzers versus t-34s, churchills against shermans etc.
Basics are obvious - teams are formed out of tanks of one nation only. Japan and China can't play it - since they don't have all branches of tanks available.
That leaves us with US, USSR, Germany, France and Britain. As with other special game modes in World of tanks it will likely be available after tier 4.
Let's see where does that leave us?
Tier4-6 battle - Germans get Vk-s, panzers and the occasional hummel. Soviets - t34-85s, SU-100s and KV1S. French ? ARL44, BDR - amx 12t and some elcs for good measure. M6, various shermans and hellcats for US teams - churchills, cromies and crusaders for brits with some AT2/8s too. Needless to say from this set up - french teams will be used as a punch bag by everyone else. Soviet teams will rule supreme due to KV1s EVERYWHERE, and germans brits and yankees being average as usual.
Things change in a tier 10 battle though - How about a team made of bat chats, foches and 50B? Not so fun anymore, is it? Not sure how is this supposed to balance out, or if it is supposed to balance out at all. After all - war is not fair. Test server comes soon so we will be able to check it out.
Basics are obvious - teams are formed out of tanks of one nation only. Japan and China can't play it - since they don't have all branches of tanks available.
That leaves us with US, USSR, Germany, France and Britain. As with other special game modes in World of tanks it will likely be available after tier 4.
Let's see where does that leave us?
Tier4-6 battle - Germans get Vk-s, panzers and the occasional hummel. Soviets - t34-85s, SU-100s and KV1S. French ? ARL44, BDR - amx 12t and some elcs for good measure. M6, various shermans and hellcats for US teams - churchills, cromies and crusaders for brits with some AT2/8s too. Needless to say from this set up - french teams will be used as a punch bag by everyone else. Soviet teams will rule supreme due to KV1s EVERYWHERE, and germans brits and yankees being average as usual.
Things change in a tier 10 battle though - How about a team made of bat chats, foches and 50B? Not so fun anymore, is it? Not sure how is this supposed to balance out, or if it is supposed to balance out at all. After all - war is not fair. Test server comes soon so we will be able to check it out.
Tuesday, 14 January 2014
Wot funnies 14
When I proposed to my girlfriend in french she was delighted and said it was the most romantic thing she's ever heard. I hope she never starts learning french, because I actually said "Main gun damaged" and "Optics destroyed"
Only place you'd see snow this year in EU? Severogorsk.
Before getting E-25 I asked my clan mates for opinion.
This one convinced me "Even your own team hates you."
Question - How many premium tanks do you need to be happy?
Answer - One more.
Gold shells are like bribes. You are totally against it until its your turn at the trout.
Saturday, 21 December 2013
New paper model - Chu Ni
With the coming of the japanese line, another printable paper model has been published.
This time its a Chu Ni tank.
https://worldoftanks.ru/dcont/fb/media/models/017_chi-nu_v01.pdf
And yes - there are figures for the crew inside the pdf - adjusted to scale of the tank and yes Wargaming is banking hard on Girls und Panzer popularity.
Oh and it seems those guys are responsible for the models http://worldofpapertanks.com/ site is under construction though, and the forum is in russian only.
This time its a Chu Ni tank.
https://worldoftanks.ru/dcont/fb/media/models/017_chi-nu_v01.pdf
And yes - there are figures for the crew inside the pdf - adjusted to scale of the tank and yes Wargaming is banking hard on Girls und Panzer popularity.
Oh and it seems those guys are responsible for the models http://worldofpapertanks.com/ site is under construction though, and the forum is in russian only.
Етикети:
japanese,
japanese tanks,
modeling,
paper tanks,
wargaming,
world of tanks
Patch 8.10 coming in Monday
And here are the notes
WZ-111 model 1-4:
Maus:
Object 140:
After this tank was included in patch 0.8.8 we received some complaints from our users related to the thin front armour of its turret being too easy to penetrate. Previously there wasn’t enough data to deal with this issue. After we received additional data, appropriate changes were applied. Now the armour is tougher, even though the armour values have remained the same.
The main amendments concern frontal projection. The sloped front and side parts of the turret now have values close to those for vertical surfaces. This means that generally a shell hitting a sloped surface will have to travel through the armour width similar to a vertical surface.
- Added Japanese Tech Tree:
- Renault Otsu, Tier I Light Tank. (Credited upon release to accounts of all registered players with 100% trained crew and garage slot)
- Type 95 Ha-Go, Tier II Light Tank
- Type 98 Ke-Ni, Tier III Light Tank
- Type 5 Ke-Ho, Tier IV Light Tank
- Chi-Ni, Tier II Medium Tank
- Type 97 Chi-Ha, Tier III Medium Tank
- Type 1 Chi-He, Tier IV Medium Tank
- Type 3 Chi-NU, Tier V Medium Tank
- Type 4 Chi-To, Tier VI Medium Tank
- Type 5 Chi-Ri, Tier VII Medium Tank
- STA-1, Tier VIII Medium Tank
- Type 61 Tier IX Medium Tank
- STB-1, Tier X Medium Tank.
- Added high tier USSR Medium Tanks:
- Object 430 Variant II, Tier IX
- Object 430, Tier X
- Japanese premium Type 3 Chi-Nu Kai tank added to the in-game shop (Tier V)
- Chinese premium 'Type 64' light tank added to the in-game shop (Tier VI)
- New map in Japanese setting - 'Hidden village'. Some parameters: 1000mx1000m large, in a spring setting with a village in the valley.
Gameplay and Mechanics
- 'Port' map removed from random battles
- Reworked and/or fixed several gameplay moments on 'Karelia', 'Mines', 'El-Halluf', 'Airfield' and 'Steppes' maps.
- Added possibility that AP and APCR shells can go through 'small' objects like fences, benches, columns etc. With object penetration, the final armour-penetration parameter of the shell will be decreased and the object will be destroyed.
- Added a +5% coefficient to XP received in the 'Team Battle' game mode
- Changed the way a player’s personal rating is calculated (detailed guide will be provided soon)
- Removed crediting of Battle Hero achievements, Epic Achievements, Commemorative Achievements, several medals and titles of Honour: 'Survivor', 'Kamikaze', 'Invincible', 'Raider', 'Bombardier', 'Reaper' and 'Sharpshooter' from Tank Company battles.
- 'Ranger' moved to Epic Achievements and renamed as Naidin's medal
Changes in Vehicles and Balancing
- Fixed turret shape of T69 and T54E1
- Fixed model of frontal armour 'nose' of Lorraine 40t. tank
- Fixed earlier drowning of German Rhm.-Borsig Waffenträger TD
- Changed longitude of 12.8cm Rhm.-Borsig Waffenträger TD gun
- Added welds and 'window' for reticle of the Waffenträger auf E 100 hatch
- Improved suspension quality for all tanks on IS and KV basis (including all modifications of these tanks).
- Fixed small incorrect points of damage and visual models of Conqueror and Panzerjäger I vehicles
- Fixed the longitude of E-50 guns, which was incorrect since the rework of the gun mantlets
- Fixed small issues with visual models of the Rhm.-Borsig Waffentrager, Pz.Sfl. V, IS-6, StuG III, Object 416, AMX 50 B, M4 Sherman and T1 Heavy Tank.
- Fixed incorrect size of the Ferdinand TD
- Returned the possibility of repairing the turret-turning mechanism on the Waffentrager auf Pz. IV.
- Added slot for second emblem to the Panther II tank for both turrets
- Added slot for second emblem to the E-50 tank’s first turret
- Fixed design of 76mm Gun M1A1 mounted on the T1 Heavy Tank
Chinese tanks:
Type 2597 Chi-Ha:- Elevation angle for the 45mm 20K gun changed from 21 to 20 degrees
- Elevation angle for the 57mm Gun Type 97 changed from 21 to 20 degrees
- Traverse speed for the Type 97 turret changed from 44 to 30.
- Elevation angle for the 47mm Gun Type 1 changed from 21 to 20 degrees
- Traverse speed for the Type 97-Kai turret changed from 46 to 30.
WZ-111 model 1-4:
- IS-3 turret armour values have been made similar to those on the IS-3 in the Soviet tech tree
German Tanks:
Löwe:- Upper side hull armour was thickened by 20mm (from 80mm to 100mm)
- Weight reduced by 2.5 tons.
- Ammo rack for 10,5 cm Kw.K. L/70 gun increased from 40 to 80
- Elevation angle for 10,5 cm Kw.K. L/70 gun changed from 17 degrees to 38 degrees
- Depression angle for 10,5 cm Kw.K. L/70 gun changed from 6 degrees to 8 degrees
Maus:
- Traverse speed for Maus turret changed from 14 to 16.
Soviet tanks:
IS:- Ammo rack for 122 mm D2-5Т gun was changed from 26 to 28
Object 140:
After this tank was included in patch 0.8.8 we received some complaints from our users related to the thin front armour of its turret being too easy to penetrate. Previously there wasn’t enough data to deal with this issue. After we received additional data, appropriate changes were applied. Now the armour is tougher, even though the armour values have remained the same.
The main amendments concern frontal projection. The sloped front and side parts of the turret now have values close to those for vertical surfaces. This means that generally a shell hitting a sloped surface will have to travel through the armour width similar to a vertical surface.
Graphics and UI
- Improved ambient effects on most maps.
- Updated loading screens for a majority of the maps.
- For improved graphics settings:
- Reworked lighting on all maps: reset the density, colours and brightness, and changed the location of light sources. Significantly increased the accuracy of textures
- Fully re-worked fog effect
- Added dynamic shadows from clouds
- Added the possibility to select one full-screen filter from a predefined list, which varies by density, colour and brightness settings
- Reworked 'Bloom' effect
- Added light ray effects and lenses on the sun
- Added 'Motion blur' effect for movement
- Fixed incorrect icons of the following tanks: SU-14-1, T54E1, Waffentrager auf E 100, FV207, Waffentrager auf Pz. IV and Birch Gun.
- Significantly improved the 'Battle Missions' UI.
- Added information about current specials and discounts to the client.
- Significantly improved and added several fixes to Team Battles UI.
- Returned 'Last time player played a battle' to the 'Statistics' tab.
- Improved and fixed small issues in the 'Statistics' tab.
- Added 'Save last replay' option, which stores replays of only the last battle by removing the previous one.
- In post-battle statistics, XP and credits received for 'Honorable resistance' separated from XP and credits received for the battle.
- Increased the drawing distance preset for different settings. 'Low' settings will now have the same preset as 'very high' settings, while 'minimal' reserve preset is now similar to the 'high' settings level of graphics.
- Created a smoother zooming of the camera by mouse-scrolling in arcade mode.
- Experience is now converted to Free XP according to the order in the vehicles list.
Fixes
- Fixed the placing of Pz.Kpfw V/IV emblems on the turret
- Fixed the placing of emblems and inscriptions on the AMX 50 B tank hull
- Fixed a rare issue with the lost statistics for some vehicles, which happened after the 8.9 release
- Fixed performance drop at the time of displaying the tank destruction message
- Fixed a rare issue with rounds flying through a tank without damaging it
- Fixed an issue with the display of the tank’s outline while aiming near a destroyed tank
- Fixed UI lagging caused by display of numerous UI elements simultaneously
- Fixed message of radio operator skill incompatibility appearing in the tooltip of IS-7 loader
- Fixed incorrect cases of disconnecting player from server for reasons of 'spam_protection'
- Fixed rare Crash-to-Desktop occurring during loading of the map
- Fixed a rare issue with losing control over the tank during a battle
- Fixed cases of loading a current but unselected type of ammunition during reloading of magazine.
- Fixed a rare issue of user settings failing to store on the server
- Fixed catapulting of small tanks when entering small objects on 'Tundra' map
- Fixed client freeze occurring at the start of battle recording simultaneous to minimizing/maximizing game window
- Fixed pressed-button freeze during simultaneous switching between the windowed and full-screen modes
- Fixed fuzzy display of some achievements in the 'Statistics' tab.
- Fixed the failure of voice chat to turn off when leaving a battle
- Fixed logic of frag counter in the top part of the screen
- Fixed uncontrolled turning of the camera at the moment of entering SPG mode when a player’s vehicle is hit
- Fixed the 'Average XP per battle' display in tank crew personal files
- Fixed a different reaction on pressing 'esc' without focusing on a specific dialogue window.
- Fixed small issues with the windows for 'Exterior' camouflage and emblem setting
Wednesday, 18 December 2013
Behold the competition! (Warning - picture heavy!)
And oh, its a fierce one! Initially, Wargaming had to play catch up with World of Warplanes standing up to the already popular War Thunder. Now the tables have turned and Gaijin has to try and take on an already developed and popular World of Tanks. Well, the screenshots show who did his homework better.
The devil is in the detail as many people say, and well - the rifled gun of the War Thunder KV-2 steals the cake.
How about the Night panther? (thats an infrared projector on top - for night vision)
Notice the sooth on the IS3 muzzle brake - now that gun has seen some use!
Unlike this one....
Well then. Its too soon to write WoT out - they are in for a major HD graphics update, but at the moment, War Thunder simply does it better and that's not good for Wargaming. They were resting on old glories for too long and now the runner up has finally caught up with them. WoWP should have been a rude awakening. The way they keep trying to force it to us on the WoT portal shows how bad things are.
Saturday, 14 December 2013
World of tanks art 2
Blitzkrieg - when you only stop for kittens.
You know they called the BT series - flying tanks right?
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