Tuesday 1 July 2014

0.9.2 Supertest patchnotes




French tank changes
- AMX50B: gun aim time buffed from 3s to 2,5s
German tank changes
Aufklärungspanzer Panther
- reload time of 7,5/5,5 cm Waffe 0725 for turret VK 28.01 Ausf. C buffed from 4s to 3,4s
Indienpanzer
- aim time for 9 cm Bordkanone buffed from 2,9 s to 2,7 s
- reload time for the same gun buffed from 7,5 s to 7,2 s
Leopard 1
- 105mm gun reload time buffed from 9 s to 8,7 s

Leopard Prototype A
- reload time for the 105mm gun in stock turret buffed from 14 s to 13 s
- aim time for 9cm Bordkanone in stock turret buffed from 2,9 s to 2,5 s
- reload time for the 105mm gun in elite turret buffed from 12 s to 11,1 s
RhB Waffentrager
- 128mm gun reload time nerfed from 10,9 secs to 11,15 secs
Stug Ausf.G
- carrying capacity of both tracks increased by cca 3 tons
- vehicle became 3,14 tons heavier (SS: this is unclear)
WT E-100
- gun accuracy spread from moving and turning the hull nerfed by 25 percent
- 128mm gun lost 1 shell in the autoloader, reload time of the 128mm autoloader buffed from 60 s to 52 s
WT PzIV
- reload time for 128mm L/61 nerfed from 10,9 s to 11,6 s
- reload time for 128mm L/55 nerfed from 10 s to 10,6 s
- reload time for 150mm L/29,5 nerfed from 16 s to 17 s
- reload time for 150mm L/38 nerfed from 16 s  to 17 s
Japanese tank changes
- repair costs of Type 97 Te-Ke reduced by 5 percent
British tank changes
- 183mm HESH penetration (FV215b 183) nerfed from 275mm to 230mm
- FV4202 105mm gun reload time buffed from 9,3 s to 8,6 s
American tank changes
- M46 Patton aim spread from moving and turning the hull reduced (buffed) by 7 percent for stock suspension, 8 percent for elite one
- 105mm T5E1M2 accuracy buffed from 0,42 to 0,4
- 105mm T5E1M2 gun spread from turning the turret reduced (buffed) by 14 percent for stock turret, 17 percent for elite turret
Soviet tank changes
- Object 263′s 130mm S-70A reload time buffed from 11s to 10,7s
- SU-100M1: LB-1S gun reload time buffed from 6,9s to 5,9s
- SU-101: D-54S gun reload time buffed from 7,1s to 6,7s, accuracy buffed from 0,36 to 0,35
- SU-122-54: D-54S reload time buffed from 6,8s to 6,5s, accuracy buffed from 0,36 to 0,35
- SU-122-54: 122mm M62-S2 reload time buffed from 10s to 9,2s, accuracy buffed from 0,36 to 0,35
- T-44 – LB-1 reload time for turret T-44-100 buffed from 8,6s to 8,1s
Other changes

- added “Stronkhold” clan mode
- reworked following maps: Sacred Valley, Cliff, Sand River, Hidden Village, Erlenberg, El-Halluf, Airport, Komarin
- added new reworked Prokhorovka map
- reworked the snowstorm effect on Kharkov map
- fixed the bug on Pearl River map where a tank is launched into the sky by interacting with some objects
- fixed the bug where windows on Abbey and Kharkov map buildings flicker
- reworked the collision models of some broken windows on Kharkov map, now they can be shot through
- fixed the collision model of bridge arcs on the Windstorm map
- fixed the red/green line in artillery mode, now it will be displayed as red if the line of fire is crossed by another tank
- fixed the bug where the autoaim got stuck in replays
- fixed the bug where the tanks on sloped surfaces “twitched”
- added 6 new medals for Team Battles
- reworked the HD tank display, now, only player’s tank is displayed in HD (SS: Storm states that this was actually wrongly written in patchnotes – HD model tanks other than your own will still use HD textures, but with reduced (halved) resolution)
- added balance corrections for many tanks

Thursday 22 May 2014

Patch notes 9.1

Changes betwen version 9.1 Public Test 1 and version 9.0

  • New Kharkiv map added.
  • Improvements and corrections added to the following maps: Arctic Region, Tundra, Komarin, Windstorm, and Northwest.
  • Appearance frequency of Ruinberg on Fire map has been decreased
  • Added new historical battles: Bryansk front (USSR 1942) and Siege of Tobruk (North Africa 1942)
  • Removed two previous historical battles: “Battle of Kursk” and “Battle of the Bulge”
  • Minor visual problems with textures and patterns in a large number of vehicles fixed.
  • Minor visual problems with textures and patterns for certain objects on maps fixed.
  • Fixed minor mistakes in the Valentine II and Pz. Kpfw 38 (t) models
  • Effects of exhaust gases for all vehicles reworked.
  • Emblem location on certain vehicles fixed.
  • Vehicle explosion effect changed.
  • Display of Marks (rings, stars, etc. depending on the nation) on guns added for damage caused.
  • Functionality of a blown-off turret “slipping” from tank hull added.
  • Collision of a blown-off tank turret with surface now depends on the surface type.
  • Five new awards introduced for SPGs: Rock Solid, For Counter-Battery Fire, Gore’s Medal, Cold-Blooded, and Stark’s Medal.
  • New awards added in Team Battles: Fire and Steel, Heavy Fire, Pyromaniac, Promising Fighter, No Man's Land. 
  • Conditions for Billotte's Medal, Bruno's Medal, and Tarczay's Medal clarified.
  • The Operation Nostalgia award moved from the Commemorative Tokens category to the Special category.
  • Conditions for the Armored Fist award changed: it is now granted even if the player’s vehicle was destroyed.
  • Fixed awards condition for ‘Tactical Genius’ achievement that might not have been credited before in a case when users fulfilled the awards conditions.
  • Version of FMOD sound library updated.
  • Gunfire sounds completely reworked for testing purposes.
  • Sound effect of gun’s resonance when firing added (when firing is observed from the side of the gun).
  • Gunfire sound muting added in Sniper mode (from the turret).
  • Different tonal characteristics added to gunfire sounds, depending on the side from which gun-firing is heard (front or back of the gun, etc.).
  • Sounds of turret traverse and after-firing shell cartridge ejection added in Sniper mode or at maximum zoom of the camera to the turret.
  • For testing purposes, engine and suspension sound patterns for the U.S. M18 Hellcat and M36 Jackson tank destroyers completely reworked.
  • Reach of sound distance increased from 300m to 600m
  • Reworked tracer sounds
  • Reworked sounds of destroying vehicles according to players’ feedback
  • Online/offline status of a friend in the chat will now be displayed correctly regardless of which server the friend is using.
  • Maximum number of characters in chat messages in the Garage increased to 512.
  • In the Summary tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed.
  • Corrections and improvements affecting interface in Team Battles implemented. 
  • Display of the time period for Historical Battles added.
  • Dialog windows for confirming changes in Graphics settings changed.
  • In Tank Company Battles, it is no longer possible to start a battle without a Commander.
  • Display order of parameters in the Summary tab of the Achievements window changed.
  • The Gametrix JetSeat settings section moved from the General tab to a new settings tab. 
  • License agreement is now displayed after login, before loading the Garage. 
  • The Dynamic FoV option added.
  • Certain settings in the Graphics tab rearranged.
  • Start time for display of tracer effects changed.
  • Crew members can be trained for skills and perks even if the vehicle is damaged. 
  • Quality of basic Emblems for nations improved.
  • Certain game client crashes and hang-ups fixed.
  • “Shaking” of tracks when switching between HD vehicles in the Garage fixed.
  • Certain bugs and defects in the Graphics settings window fixed. 
  • Fixed issue with excessive load on video card when game client is minimized.
  • Certain bugs during battle playback fixed.
  • Certain bugs in the missions interface fixed.
  • Issue when in certain casesricochet effect was displayed on penetrating armor fixed.
  • Vehicle burning effects optimised for better performance.
  • Fixed the bug that caused equipment mounted on a vehicle to be displayed in a random order in battles. 
  • Fixed incorrect displaying of tracers (some of them might fly through a vehicle before fix implementation) 
  • Fixed some issues with camera movements in the arcade mode

Vehicle changes:

  • Upper limit for the range of battles for Tiers IV to VII light tanks reduced.
  • Afterfire visibility factor for all tank destroyers (except Premium) aligned (mainly increased) with the factors for the same guns on other types of vehicles.
  • Damage with UBR-354KA shell fired by 76 mm L-10, L-10U, L-10S, and KT-28 guns changed from 105 to 110 (a bug with Premium shell dealing 5 points more damage than ordinary shells fixed).
VK 28.01:

  • Crossing capacity for VK 28.01 suspension on solid terrain increased by 20%. 
  • Crossing capacity for VK 28.01 suspension on medium terrain increased by 18%. 
  • Crossing capacity for VK 28.01 suspension on soft terrain increased by 10%. 
  • Crossing capacity for VK 28.01 verstarkteketten suspension on solid terrain increased by 22%. 
  • Crossing capacity for VK 28.01 verstarkteketten suspension on medium terrain increased by 20%. 
  • Crossing capacity for VK 28.01 verstarkteketten suspension on soft terrain increased by 11%. 
  • Maximum forward speed changed from 60 km/h to 68 km/h.
M4 Sherman:
  • Aiming time for 105 mm M4 gun changed from 2.3 sec. to 2.5 sec. 
  • Reload time for 105 mm M4 gun changed from 8 sec. to 9 sec.
A-20:
  • Two upper battle levels removed.
MT-25:
  • Crossing capacity for MT-25 suspension on solid terrain increased by 12%. 
  • Crossing capacity for MT-25 suspension on medium terrain increased by 11%. 
  • Crossing capacity for MT-25 suspension on soft terrain increased by 6%. 
  • Crossing capacity for MT-25 reinforced suspension on solid terrain increased 14%. 
  • Crossing capacity for MT-25 reinforced suspension on medium terrain increased by 12%. 
  • Crossing capacity for MT-25 reinforced suspension on soft terrain increased by 6%. 
  • V-16 engine (600 h.p.) replaced with V-16M engine (700 h.p.).


Well the Fat Leo and MT-25 buffs are well and good. Toubruk however? With no Italians? Oh come ooooon!

Well New Map is well and good, the Damage marks is nice too actually ^^ Buuuuut no new tanks, well maybe except some reward tanks available to super testers that we don't know about....