Monday 28 October 2013

Patch 8.9 vehicle rebalance

Wot news provided a russian version of the vehicle changes for 8.9 that was soon translated.

Panzerjäger I
  • Reworked the collision model.
  • Terrain resistance of suspension Panzerjäger I on hard surfaces reduced by 8%.
  • Terrain resistance of suspension Panzerjäger I on medium surfaces reduced by 7%.
  • Turnrate of the chassis Panzerjäger I verstärkteketten changed from 34 to 36 deg/s.
  • Terrain resistance of suspension Panzerjäger I verstärkteketten on hard surfaces reduced by 8%.
  • Added the radio station FuG Spr. A.
  • View range Panzerjäger I changed from 320 m to 330 m.
  • Aimtime of the gun 3,7 cm Pak (t) L/47 changed from 1,5 secs to 1,7 secs
  • Amount of ammo carried for the gun 3,7 cm Pak (t) L/47 changed from 96 to 160 units.
  • Elevation of the gun 3,7 cm Pak (t) L/47 changed from 12 to 10 degrees.
  • Aim circle spread for the gun 3,7 cm Pak (t) L/47 after shooting increased by 17%.
  • Aimtime of the gun 4,7 cm Pak (t) L/43 changed from 2 secs to 1,7 secs
  • Amount of ammo carried for the gun 4,7 cm Pak (t) L/43 changed from 86 to 84 units.
  • Aim circle spread for the gun 4,7 cm Pak (t) L/43 after shooting increased by 17%.
  • Aim circle spread for the gun 4,7 cm Pak (t) L/43 when moving the gun reduced by 33%.
  • Aim circle spread for the gun 4,7 cm Pak (t) L/43 changed from 0,37 m to 0,35 m.
  • Removed the gun 5 cm PaK 39 L/60.
  • Traverse rate for the gun Panzerjäger I changed from 44 to 26 deg/s.
50mm PaK 39 was removed, because it was unhistorical. It was replaced by the gun 4,7 cm Pak (t) L/43. We tried to rebalance the vehícle so that its combat capability remained the same.

Marder II

  • Reworked the collision model.
  • Terrain resistance of suspension Marder II on hard surfaces reduced by 8%.
  • Terrain resistance of suspension Marder II on medium surfaces reduced by 12%.
  • Terrain resistance of suspension Marder II on soft surfaces reduced by 22%.
  • Turnrate of the chassis Marder II verstärkteketten changed from 36 to 38 deg/s.
  • Terrain resistance of suspension Marder II verstärkteketten on hard surfaces reduced by 8%.
  • Terrain resistance of suspension Marder II verstärkteketten on medium surfaces reduced by 7%.
  • Terrain resistance of suspension Marder II verstärkteketten on soft surfaces reduced by 23%.
  • Removed the engine Maybach HL 62 TRM.
  • Added the radio station FuG 8.
  • View range Marder II changed from 360 m to 350 m.
  • Aimtime of the gun 7,5 cm Pak 40/2 L/46 changed from 2,7 secs to 2,5 secs
  • Price of the gun 7,5 cm Pak 40/2 L/46 changed from 28 900 to 30 750 credits.
  • Aim circle spread for the gun 7,5 cm Pak 40/2 L/46 when moving the gun reduced by 10%.
  • Aim circle spread for the gun 7,5 cm Pak 40/2 L/46 changed from 0,42 m to 0,4 m.
  • Penetration of the shell Pzgr 40 for the gun 7,5 cm Pak 40/2 L/46 changed from 126 mm to 154 mm.
  • Penetration of the shell Pzgr 39 for the gun 7,5 cm Pak 40/2 L/46 changed from 98 mm to 108 mm.
  • Aimtime of the gun 7,62 cm Pak 36 (r) changed from 2,9 secs to 2,7 secs
  • Price of the gun 7,62 cm Pak 36 (r) changed from 30 750 to 28 900 credits.
  • Aim circle spread for the gun 7,62 cm Pak 36 (r) changed from 0,43 m to 0,44 m.
  • Damage of the shell Pzgr 40 (r) for the gun 7,62 cm Pak 36 (r), changed from 125 to 115 units.
  • Penetration of the shell Pzgr 40 (r) for the gun 7,62 cm Pak 36 (r) changed from 158 mm to 166 mm.
  • Damage of the shell Pzgr 39 (r) for the gun 7,62 cm Pak 36 (r), changed from 125 to 115 units.
  • Penetration of the shell Pzgr 39 (r) for the gun 7,62 cm Pak 36 (r) changed from 118 mm to 96 mm.
  • Damage of the shell Sprgr 18 (r) for the gun 7,62 cm Pak 36 (r), changed from 185 to 165 units.
  • Penetration of the shell Sprgr 18 (r) for the gun 7,62 cm Pak 36 (r) changed from 39 mm to 38 mm.
  • Removed the gun 5 cm PaK 39 L/60.
  • Traverse rate for the gun Marder II changed from 44 to 26 deg/s


Vickers Mk. E Type B
  • Turnrate of the chassis Vickers Mk. E Type B changed from 50 to 44 deg/s.
  • Turnrate of the chassis T-26-2 changed from 52 to 48 deg/s.
  • Aimtime of the gun 37 mm KwK 36 L/46.5 changed from 2 secs to 1,9 secs
  • Reload time for the gun 37 mm KwK 36 L/46.5 changed from 2,3 secs to 2,1 secs
  • Aimtime of the gun 47 mm Vickers QF changed from 2,9 secs to 2,3 secs
  • Reload time for the gun 47 mm Vickers QF changed from 3,6 secs to 3,3 secs
  • Turret turnrate for turret Vickers Mk. E Type B changed from 44 to 24 deg/s.
  • Aim circle spread for the gun 37 mm KwK 36 L/46.5 when moving the turret reduced by 14%.
  • Aimtime of the gun 40 mm Pom-Pom changed from 2,3 secs to 1,9 secs
  • Aim circle spread for the gun 40 mm Pom-Pom after shooting reduced by 14%.
  • Aim circle spread for the gun 40 mm Pom-Pom when moving the turret reduced by 40%.
  • Aim circle spread for the gun 40 mm Pom-Pom changed from 0,48 m to 0,45 m.
  • Aimtime of the gun 45 mm 20K changed from 2,3 secs to 2,1 secs
  • Aimtime of the gun 47 mm Vickers QF changed from 2,3 secs to 2,1 secs
  • Aim circle spread for the gun 47 mm Vickers QF when moving the turret reduced by 14%.
  • Turret turnrate for turret Т-26 model 1936 changed from 46 to 24 deg/s.
  • Hitpoints with turret Vickers Mk. E Type B changed from 150 to 155 units.
B1
  • Aim circle spread for the gun from moving the hull B1 reduced by 14%.
  • Aim circle spread for the gun from turning the hull on suspension B1 reduced by 14%.
  • Terrain resistance of suspension B1 on medium surfaces reduced by 7%.
  • Terrain resistance of suspension B1 on soft surfaces increased by 9%.
  • Aim circle spread for the gun from moving the hull B1 bis reduced by 15%.
  • Aim circle spread for the gun from turning the hull on suspension B1 bis reduced by 15%.
  • Terrain resistance of suspension B1 bis on soft surfaces increased by 10%.
  • Maximum speed changed from 28 km/h to 30 km/h.
  • Aim circle spread for the gun 47 mm SA34 after shooting reduced by 14%.
  • Aim circle spread for the gun 47 mm SA35 after shooting reduced by 14%.
  • Turret turnrate for turret B1 APX 1 changed from 46 to 30 deg/s.
  • Reload time for the gun 47 mm SA34 changed from 2,2 secs to 2,1 secs
  • Aim circle spread for the gun 47 mm SA34 after shooting reduced by 14%.
  • Reload time for the gun 47 mm SA35 changed from 2,2 secs to 2,1 secs
  • Aim circle spread for the gun 47 mm SA35 after shooting reduced by 14%.
  • Aimtime of the gun 47 mm SA37 changed from 1,7 secs to 1,5 secs
  • Elevation of the gun 47 mm SA37 changed from 10 to 18 degrees.
  • Depression angle for the gun 47 mm SA37 changed from 10 to 13 degrees.
  • Reload time for the gun 47 mm SA37 changed from 2,3 secs to 2,1 secs
  • Aim circle spread for the gun 47 mm SA37 after shooting reduced by 14%.
  • Aim circle spread for the gun 47 mm SA37 when moving the turret reduced by 20%.
  • Turret turnrate for turret B1 APX 4 changed from 44 to 30 deg/s.
D1
  • Terrain resistance of suspension D1 on hard surfaces reduced by 8%.
  • Terrain resistance of suspension D1 on medium surfaces reduced by 7%.
  • Terrain resistance of suspension D1 on soft surfaces reduced by 4%.
  • Terrain resistance of suspension D1 bis on hard surfaces reduced by 8%.
  • Terrain resistance of suspension D1 bis on medium surfaces reduced by 7%.
  • Terrain resistance of suspension D1 bis on soft surfaces reduced by 4%.
  • Aimtime of the gun 13.2 mm Hotchkiss mle. 1930 changed from 2 secs to 1,7 secs
  • Reload time for the gun 13.2 mm Hotchkiss mle. 1930 changed from 5,8 secs to 5 secs
  • Aim circle spread for the gun 13.2 mm Hotchkiss mle. 1930 changed from 0,58 m to 0,54 m.
  • Reload time for the gun 25 mm Canon Raccourci mle. 1934 changed from 2,1 secs to 17 secs
  • Aim circle spread for the gun 25 mm Canon Raccourci mle. 1934 changed from 0,45 m to 0,43 m.
  • Turret turnrate for turret D1 Berliet changed from 36 to 24 deg/s.
  • Aimtime of the gun 13.2 mm Hotchkiss mle. 1930 changed from 2 secs to 1,5 secs
  • Depression angle for the gun 13.2 mm Hotchkiss mle. 1930 changed from 10 to 18 degrees.
  • Reload time for the gun 13.2 mm Hotchkiss mle. 1930 changed from 10,3 secs to 10 secs
  • Aim circle spread for the gun 13.2 mm Hotchkiss mle. 1930 changed from 0,58 m to 0,54 m.
  • Aimtime of the gun 25 mm Canon Raccourci mle. 1934 changed from 1,5 secs to 1,3 secs
  • Elevation of the gun 25 mm Canon Raccourci mle. 1934 changed from 25 to 20 degrees.
  • Depression angle for the gun 25 mm Canon Raccourci mle. 1934 changed from 8 to 18 degrees.
  • Reload time for the gun 25 mm Canon Raccourci mle. 1934 changed from 1,8 secs to 1,5 secs
  • Aim circle spread for the gun 25 mm Canon Raccourci mle. 1934 changed from 0,45 m to 0,43 m.
  • Aimtime of the gun 37 mm APX SA18 changed from 2 secs to 1,7 secs
  • Elevation of the gun 37 mm APX SA18 changed from 35 to 20 degrees.
  • Depression angle for the gun 37 mm APX SA18 changed from 20 to 18 degrees.
  • Aimtime of the gun 47 mm SA34 changed from 2 secs to 1,7 secs
  • Depression angle for the gun 47 mm SA34 changed from 10 to 18 degrees.
  • Turret turnrate for turret Schneider Tourelle 2 changed from 30 to 24 deg/s.
Hotchkiss H35
  • Aim circle spread for the gun from moving the hull H35 reduced by 20%.
  • Aim circle spread for the gun from turning the hull on suspension H35 reduced by 20%.
  • Aim circle spread for the gun from moving the hull H39 reduced by 21%.
  • Aim circle spread for the gun from turning the hull on suspension H39 reduced by 21%.
  • Reload time for the gun 25 mm Canon Raccourci mle. 1934 changed from 2,1 secs to 1,7 secs
  • Aim circle spread for the gun 25 mm Canon Raccourci mle. 1934 changed from 0,45 m to 0,43 m.
  • Depression angle for the gun 37 mm APX SA18 changed from 13 to 16 degrees.
  • Reload time for the gun 37 mm SA38 changed from 3,1 secs to 2,6 secs
  • Turret turnrate for turret APX R changed from 32 to 24 deg/s.
  • Hitpoints changed from 140 to 160 units.
Lorraine 40t
  • Turnrate of the chassis Lorraine 40 t changed from 30 to 31 deg/s.
  • Turnrate of the chassis Lorraine 40 t bis changed from 32 to 34 deg/s.
  • Elevation of the gun 100 mm SA47 changed from 11 to 15 degrees.
  • Depression angle for the gun 100 mm SA47 changed from 6 to 8 degrees.
  • Elevation of the gun 90 mm F3 changed from 11 to 15 degrees.
  • Depression angle for the gun 90 mm F3 changed from 6 to 8 degrees.
  • Turret turnrate for turret Lorraine 40 t changed from 38 to 42 deg/s.
  • Hitpoints changed from 1550 to 1600 units.
Renault FT AC
  • Turnrate of the chassis Renault FT AC changed from 28 to 27 deg/s.
  • Terrain resistance of suspension Renault FT AC on medium surfaces reduced by 7%.
  • Terrain resistance of suspension Renault FT AC on soft surfaces reduced by 7%.
  • View range Renault FT AC changed from 320 m to 330 m.
  • Elevation of the gun 25 mm AC SA-L mle. 1934 changed from 17 to 15 degrees.
  • Depression angle for the gun 25 mm AC SA-L mle. 1934 changed from 6 to 7 degrees.
  • Elevation of the gun 25 mm AC SA-L mle. 1937 changed from 17 to 15 degrees.
  • Depression angle for the gun 25 mm AC SA-L mle. 1937 changed from 6 to 7 degrees.
  • Elevation of the gun 25 mm automatique mle. 1936 changed from 17 to 15 degrees.
  • Depression angle for the gun 25 mm automatique mle. 1936 changed from 6 to 7 degrees.
  • Aimtime of the gun 47 mm SA-L mle. 1937 changed from 2 secs to 1,9 secs
  • Elevation of the gun 47 mm SA-L mle. 1937 changed from 12 to 15 degrees.
  • Depression angle for the gun 47 mm SA-L mle. 1937 changed from 6 to 15 degrees.
  • Aim circle spread for the gun 47 mm SA-L mle. 1937 when moving the gun reduced by 25%.
  • Traverse rate for the gun Renault FT AC changed from 44 to 24 deg/s.
Jagdpanzer IV
  • Terrain resistance of suspension Jagdpanzer IV 0-Serie on hard surfaces increased by 9%.
  • Terrain resistance of suspension Jagdpanzer IV 0-Serie on medium surfaces reduced by 12%.
  • Terrain resistance of suspension Jagdpanzer IV 0-Serie on soft surfaces reduced by 14%.
  • Maximum reverse speed changed from 10 km/h to 12 km/h.
  • Maximum speed changed from 38 km/h to 40 km/h.
  • View range Jagdpanzer IV changed from 330 m to 350 m.
  • Amount of ammo carried for the gun 10,5 cm StuH 42 L/28 changed from 40 to 62 units.
  • Depression angle for the gun 10,5 cm StuH 42 L/28 changed from 5 to 6 degrees.
  • Depression angle for the gun 7,5 cm Pak 39 L/48 changed from 5 to 8 degrees.
  • Reload time for the gun 7,5 cm Pak 39 L/48 changed from 3,5 secs to 3,2 secs
  • Depression angle for the gun 7,5 cm Pak 42 L/70 changed from 5 to 6 degrees.
  • Reload time for the gun 7,5 cm Pak 42 L/70 changed from 3,9 secs to 3,8 secs
  • Depression angle for the gun 8,8 cm Pak L/56 changed from 5 to 6 degrees.
  • Reload time for the gun 8,8 cm Pak L/56 changed from 5,7 secs to 5,4 secs
  • Traverse rate for the gun Jagdpanzer IV changed from 44 to 26 deg/s.
Panzer I
  • Terrain resistance of suspension Pz.Kpfw. I Ausf. A on hard surfaces reduced by 8%.
  • Terrain resistance of suspension Pz.Kpfw. I Ausf. A on medium surfaces reduced by 12%.
  • Aim circle spread for the gun from moving the hull Pz.Kpfw. I Ausf. B reduced by 3%.
  • Aim circle spread for the gun from turning the hull on suspension Pz.Kpfw. I Ausf. B reduced by 3%.
  • Terrain resistance of suspension Pz.Kpfw. I Ausf. B on hard surfaces reduced by 9%.
  • Terrain resistance of suspension Pz.Kpfw. I Ausf. B on medium surfaces reduced by 7%.
  • Aimtime of the gun 2 cm Breda (i) when using stock turret changed from 1,7 secs to 1,6 secs
  • Reload time for the gun 2 cm Breda (i) when using stock turret changed from 3,7 secs to 3,5 secs
  • Aim circle spread for the gun 2 cm Breda (i) after shooting reduced by 7%.
  • Turret turnrate for turret L.K.A. 2 changed from 40 to 24 deg/s.
  • Aimtime of the gun 2 cm Breda (i) when using elite turret changed from 1,6 secs to 1,5 secs
  • Reload time for the gun 2 cm Breda (i) when using elite turret changed from 3,3 secs to 3,1 secs
  • Aim circle spread for the gun 2 cm Breda (i) after shooting reduced by 8%.
  • Aim circle spread for the gun 2 cm Breda (i) changed from 0,53 m to 0,51 m.
  • Turret turnrate for turret Pz.Kpfw. I Breda changed from 42 to 24 deg/s.
Cruiser Mk.I
  • Turnrate of the chassis A9 Mk. I changed from 30 to 31 deg/s.
  • Turnrate of the chassis A9 Mk. II changed from 32 to 34 deg/s.
  • Aimtime of the gun QF 2-pdr Mk. IX changed from 2,3 secs to 2,1 secs
  • Reload time for the gun QF 2-pdr Mk. IX changed from 2,5 secs to 2,4 secs
  • Aim circle spread for the gun QF 2-pdr Mk. IX when moving the turret reduced by 17%.
  • Aimtime of the gun 40 mm Pom-Pom changed from 2,3 secs to 2,1 secs
  • Aim circle spread for the gun 40 mm Pom-Pom after shooting reduced by 14%.
  • Aim circle spread for the gun 40 mm Pom-Pom when moving the turret reduced by 12%.
  • Aim circle spread for the gun 40 mm Pom-Pom changed from 0,48 m to 0,45 m.
  • Turret turnrate for turret Cruiser Mk. I changed from 44 to 36 deg/s.
  • Reload time for the gun QF 2-pdr Mk. IX changed from 2,5 secs to 2,4 secs
  • Aim circle spread for the gun QF 2-pdr Mk. IX when moving the turret reduced by 20%.
  • Aim circle spread for the gun 40 mm Pom-Pom changed from 0,48 m to 0,45 m.
  • Turret turnrate for turret Cruiser Mk. III changed from 46 to 36 deg/s.
  • Hitpoints with turret Cruiser Mk. I changed from 150 to 155 units.
Vickers Medium Mk.II
  • Aimtime of the gun OQF 3-pdr Gun Mk. I changed from 2,9 secs to 2,7 secs
  • Aim circle spread for the gun OQF 3-pdr Gun Mk. I when moving the turret reduced by 14%.
  • Aimtime of the gun QF 6-pdr 8 cwt Mk. II changed from 2,3 secs to 2,1 secs
  • Aim circle spread for the gun QF 6-pdr 8 cwt Mk. II when moving the turret reduced by 14%.
  • Aim circle spread for the gun OQF 3-pdr Gun Mk. I when moving the turret reduced by 33%.
  • Aim circle spread for the gun OQF 3-pdr Gun Mk. II when moving the turret reduced by 33%.
  • Elevation of the gun QF 6-pdr 8 cwt Mk. I changed from 12 to 16 degrees.
  • Depression angle for the gun QF 6-pdr 8 cwt Mk. I changed from 5 to 7 degrees.
  • Reload time for the gun QF 6-pdr 8 cwt Mk. I changed from 3,8 secs to 3,6 secs
  • Aim circle spread for the gun QF 6-pdr 8 cwt Mk. I when moving the turret reduced by 12%.
  • Aim circle spread for the gun QF 6-pdr 8 cwt Mk. I changed from 0,48 m to 0,47 m.
  • Reload time for the gun QF 6-pdr 8 cwt Mk. II changed from 3,8 secs to 3,6 secs
  • Aim circle spread for the gun QF 6-pdr 8 cwt Mk. II when moving the turret reduced by 33%.
Churchill VII
  • Terrain resistance of suspension Churchill IV on medium surfaces reduced by 7%.
  • Aim circle spread for the gun 75 mm Gun Mk. V when moving the turret reduced by 20%.
  • Aim circle spread for the gun 75 mm Vickers HV when moving the turret reduced by 20%.
  • Turret turnrate for turret Churchill IV changed from 32 to 30 deg/s.
  • Depression angle for the gun 3.7-inch Howitzer changed from 5 to 3 degrees.
  • Depression angle for the gun 75 mm Gun Mk. V changed from 4 to 12,5 degrees.
  • Aim circle spread for the gun 75 mm Gun Mk. V when moving the turret reduced by 20%.
  • Aim circle spread for the gun 75 mm Vickers HV when moving the turret reduced by 12%.
  • Depression angle for the gun QF 6-pdr Gun Mk. V changed from 6 to 12,5 degrees.
  • Turret turnrate for turret Churchill VII changed from 32 to 30 deg/s.
  • Hitpoints with turret Churchill IV changed from 800 to 860 units.
  • Hitpoints with turret Churchill VII changed from 880 to 960 units.
Universal Carrier 2-pdr
  • Terrain resistance of suspension Universal Carrier Mk. I on hard surfaces reduced by 7%.
  • Terrain resistance of suspension Universal Carrier Mk. I on medium surfaces reduced by 12%.
  • Terrain resistance of suspension Universal Carrier Mk. I on soft surfaces reduced by 3%.
  • Terrain resistance of suspension Universal Carrier Mk. II on hard surfaces reduced by 8%.
  • Terrain resistance of suspension Universal Carrier Mk. II on medium surfaces reduced by 7%.
  • Terrain resistance of suspension Universal Carrier Mk. II on soft surfaces reduced by 4%.
  • View range Universal Carrier 2-pdr changed from 320 m to 330 m.
  • Reload time for the gun QF 6-pdr 8 cwt AT Gun Mk. I changed from 3,2 secs to 3,1 secs
  • Aim circle spread for the gun QF 6-pdr 8 cwt AT Gun Mk. I changed from 0,46 m to 0,45 m.
  • Reload time for the gun QF 6-pdr 8 cwt AT Gun Mk. II changed from 3,2 secs to 3,1 secs
  • Traverse rate for the gun Universal Carrier 2-pdr changed from 44 to 26 deg/s.
BT-7
  • Turnrate of the chassis BT-5 changed from 48 to 50 deg/s.
  • Terrain resistance of suspension BT-5 on hard surfaces reduced by 10%.
  • Terrain resistance of suspension BT-5 on medium surfaces reduced by 8%.
  • Turnrate of the chassis BT-7 changed from 50 to 54 deg/s.
  • Terrain resistance of suspension BT-7 on hard surfaces reduced by 11%.
  • Maximum speed changed from 66 km/h to 65,4 km/h.
  • View range of the turret BT-7 obr. 1935 г. changed from 260 m to 280 m.
  • Aim circle spread for the gun 45 mm 20K when moving the turret reduced by 17%.
  • Turret turnrate for turret BT-7 obr. 1935 г. changed from 44 to 36 deg/s.
  • View range of the turret BT-7 obr. 1937 г. changed from 280 m to 300 m.
  • Aimtime of the gun 23 mm BJA changed from 1,6 secs to 1,5 secs
  • Aim circle spread for the gun 23 mm BJA after shooting reduced by 7%.
  • Aimtime of the gun 37 mm ZiS-19 changed from 1,9 secs to 1,7 secs
  • Aimtime of the gun 45 mm 20K changed from 1,9 secs to 1,7 secs
  • Reload time for the gun 45 mm 20K changed from 2,3 secs to 2,1 secs
  • Aim circle spread for the gun 45 mm 20K when moving the turret reduced by 20%.
  • Turret turnrate for turret BT-7 obr. 1937 г. changed from 46 to 36 deg/s.
  • Hitpoints with turret BT-7 obr. 1935 г. changed from 200 to 210 units.
  • Hitpoints with turret BT-7 obr. 1937 г. changed from 220 to 230 units.
VK3001P
  • Elevation of the gun 7,5 cm Kw.K. 40 L/48 changed from 18 to 20 degrees.
  • Depression angle for the gun 7,5 cm Kw.K. 40 L/48 changed from 6 to 10 degrees.
  • Elevation of the gun 10,5 cm Kw.K. L/28 changed from 18 to 15 degrees.
  • Depression angle for the gun 10,5 cm Kw.K. L/28 changed from 6 to 8 degrees.
  • Elevation of the gun 7,5 cm Kw.K. 40 L/48 changed from 18 to 15 degrees.
  • Depression angle for the gun 7,5 cm Kw.K. 40 L/48 changed from 6 to 8 degrees.
  • Elevation of the gun 7,5 cm Kw.K. 42 L/70 changed from 18 to 15 degrees.
  • Depression angle for the gun 7,5 cm Kw.K. 42 L/70 changed from 6 to 8 degrees.
  • Elevation of the gun 8,8 cm Kw.K. 36 L/56 changed from 18 to 15 degrees.
  • Depression angle for the gun 8,8 cm Kw.K. 36 L/56 changed from 6 to 8 degrees.
Added the 88mm KwK 36 L/56 gun (historically, the first turret could house this gun), depression and elevation were made historical. All in all it’s a buff.
AMX 50 120 and AMX 50 Foch engines were changed from engine to diesel, their fire chance dropped from 20 percent to 15 percent
Pz.Kpfw. V/IV and Pz.Kpfw. V/IV Alpha
  • Visual and armor model were changed to historical, vehicle was rebalanced
  • Turnrate of the chassis Pz.Kpfw. V/IV changed from 29 to 38 deg/s.
  • Terrain resistance of suspension Pz.Kpfw. V/IV on hard surfaces reduced by 13%.
  • Terrain resistance of suspension Pz.Kpfw. V/IV on medium surfaces reduced by 4%.
  • Terrain resistance of suspension Pz.Kpfw. V/IV on soft surfaces increased by 7%.
  • Horsepower of the engine Maybach HL 230 P30 changed from 870 hp to 700 hp
  • View range of the turret Pz.Kpfw. V/IV changed from 320 m to 350 m.
  • Aimtime of the gun 7,5 cm Kw.K. 40 L/48 changed from 1,71 secs to 2,3 secs
  • Amount of ammo carried for the gun 7,5 cm Kw.K. 40 L/48 changed from 92 to 124 units.
  • Elevation of the gun 7,5 cm Kw.K. 40 L/48 changed from 17 to 20 degrees.
  • Depression angle for the gun 7,5 cm Kw.K. 40 L/48 changed from 3 to 10 degrees.
  • Reload time for the gun 7,5 cm Kw.K. 40 L/48 changed from 4,28 secs to 3,8 secs
  • Turret turnrate for turret Pz.Kpfw. V/IV changed from 53 to 30 deg/s.
  • Hitpoints changed from 870 to 820 units.

AMX 13 105 AM mle. 50
  • Aim circle spread for the gun from moving the hull AMX 13 105 AM mle. 49 reduced by 10%.
  • Aim circle spread for the gun from turning the hull on suspension AMX 13 105 AM mle. 49 reduced by 10%.
  • Aim circle spread for the gun from moving the hull AMX 13 105 AM mle. 55 reduced by 11%.
  • Aim circle spread for the gun from turning the hull on suspension AMX 13 105 AM mle. 55 reduced by 11%.
  • Aim circle spread for the gun 105 mm obusier mle. 1950 changed from 0,7 m to 0,69 m.

G.W. Tiger

  • Aim circle spread for the gun from moving the hull G.W. Tiger reduced by 5%.
  • Aim circle spread for the gun from turning the hull on suspension G.W. Tiger reduced by 5%.
  • Aim circle spread for the gun from moving the hull G.W. Tiger verstärkteketten reduced by 6%.
  • Aim circle spread for the gun from turning the hull on suspension G.W. Tiger verstärkteketten reduced by 6%.

G.W. Tiger (P)

  • Aim circle spread for the gun 21 cm Mörser 18/1 changed from 0,9 m to 0,88 m.

M40/M43

  • Elevation of the gun 155 mm Gun M1A1 changed from 45 to 55 degrees.
  • Elevation of the gun 8-inch Howitzer M1 changed from 45 to 55 degrees.

M41

  • Aim circle spread for the gun 155 mm Howitzer M1 when moving the gun reduced by 4%.

212А

  • Aim circle spread for the gun from moving the hull 212А reduced by 5%.
  • Aim circle spread for the gun from turning the hull on suspension 212А reduced by 5%.
  • Aim circle spread for the gun from moving the hull 212А “improved” reduced by 6%.
  • Aim circle spread for the gun from turning the hull on suspension 212А “improved” reduced by 6%.
S-51
  • Reload time for the gun 203 mm B-4 changed from 56,8 secs to 55,5 secs
SU-122А
  • Aim circle spread for the gun 152 mm howitzer D-1 when moving the gun reduced by 8%. Aim circle spread for the gun 152 mm howitzer D-1 changed from 0,86 m to 0,85 m.

SU-14-2:

  • Aim circle spread for the gun 203 mm B-4 changed from 0,87 m to 0,86 m.
SU-14-1:
  • Aim circle spread for the gun from moving the hull SU-14 reduced by 10%.
  • Aim circle spread for the gun from turning the hull on suspension SU-14 reduced by 10%.
  • Aim circle spread for the gun from moving the hull SU-14-1 reduced by 11%.
  • Aim circle spread for the gun from turning the hull on suspension SU-14-1 reduced by 11%.
  • Aim circle spread for the gun 203 mm B-4 changed from 0,9 m to 0,88 m.
SU-8:
  • Aim circle spread for the gun from moving the hull SU-8 reduced by 5%.
  • Aim circle spread for the gun from turning the hull on suspension SU-8 reduced by 5%.
  • Aim circle spread for the gun from moving the hull SU-8 Bis reduced by 6%.
  • Aim circle spread for the gun from turning the hull on suspension SU-8 Bis reduced by 6%.

Patch 8.9 coming out this week and some thoughts on the japs



The patch is coming out in a few days so you better get ready for it. We'd all get a shiny new tier 2 as a reward for the Golden Joystick aaand a ton of paper TDs to shoot with HE.


Anyway. Now about the japs. With 8.9 basically at our doorstep, we can think about 9.0 and the japanese tree.


Now the tree as a whole follows some basic guide lines. The tier 3 is the Chi-Ha which we already know.

 Next one is the Chi-He - very similar with a longer gun.


The following emerged about the Tier 7 - the Chi-Ri.



Its a 75mm autoloader with 3 round drum. The gun is a japanese copy of L/70. Now some may think that 75mm L/70 is a bit too shabby for tier 7 but I am not one of them. The tank will be the slowest tier 7 - capped at 45 kmph and not very well armoured, but on the other hand - its the maneuverability that counts. 3 round 75mm drum is not so bad as you might think. you will get 3x130 dmg and much faster reload times - If you have 12 RoF, the drum should be loaded in 10 seconds (less with modules and skills). Much better for pop and shoot than the 6 round drums of T71 and AMX 13-75. Of course if it has a poor engine and moves like a lame duck...


For the tier 10 - the following armour schematic emerged from FTR. I believe the best bit is the gun shield.
Its two part with outer and inner gun shield thats running a very respectable 300+mm when combined. However, the other tank with internal gun shield - FV4202 does not have it modeled so I'm a bit skeptical whether the STB-1 will get it done(and how).It is possible, since the STB-1 has an external gun shield, that WG can simply boost its thickest instead...but we will see.  There are still 2 months of 2013 left - plenty of time to release the japs. With the 2nd global campaign coming in a week, we certainly will be busy.




One more thing. With the purpose of the T7 combat car now being revealed ( Golden joystick reward) I can make a reasonable assumption that the New Year's eve Reward tank will be Vickers MK6

Friday 25 October 2013

Golden Joystick award is the T7 combat car

http://worldoftanks.eu/en/news/46/golden-joystick-awards-2013-we-won/


Sooo WoT won the Golden Joystick...again. And this time we are given a T2 Prem tank as a reward. Eh, could be worse I guess.

The T7 Combat car is nothing impressive, but a free slot is a free slot.

Thursday 24 October 2013

World of tanks animations online

Just like everything else, WoT has gathered a number of fan works.




Jokes, art and photoshop aside - we have the animations.

Here are 3 of the top WoT animators on youtube.

First one is Ranzar, the most popular by far.


http://www.youtube.com/user/RanZarEng/videos



Ranzar updates fairly regularly and already made dozens of videos. There are also How To's for people who want to try making their own.


Next is Shootanimationstudio

http://www.youtube.com/user/ShootAnimationStudio/videos

They have both english and russian versions of their vids. (and censored and uncensored since there is some swearing here and there)





However not all of their stuff is translated yet.

Finally there is Studio70RU


They have much fewer vids but with good 3d animation.
http://www.youtube.com/user/studio70RU/videos

You don't need translation either since there is no text or voice. Jokes are quite good though. Especially the Blue oyster...




Got any suggestions ? Bring them on!

Wednesday 23 October 2013

Second Global campaign rules

http://worldoftanks.eu/en/news/cw/second-campaign-rules/



It seems its time to brighten up the CW scene again. The 2nd campaign will run in 3 stages and have both victory points for clans...and fame points for players.

Rewards seem pretty solid - top 10 000 players get the VK7201, top clans get a ton of gold
1st place - 1 000 000 (!)


This is a good change btw. As you should remember - in the previous Global Campaign, people who wanted an M60 could "migrate" to a strong clan and get one, even if they were noobs. Fame points will make that impossible - you will have to do your part. However, it is likely, that there will be "fame points" farming between neighbours - sending attacks and going for a beer while the gents pump up damage etc. We will wait and see what WG comes around with.

Monday 21 October 2013

WoT funnies 11


 D'Artagnan and the 3 russophiles.
Ali Baba and the 40 damage.
Gone with the RNG.
Crime and chat ban.
The Golden shell.
Platoon!
Close encounters on lane 3.
The silence of the Foch.



Got 24h prem - lights out. Got weekly prem - work assignment. Got monthly prem - wife wanted vacation. Got 1 year prem - now I'm reading the penal codex.







-Honey, are you feeling neglected because of tanks?
- No, I'm not jealous at all.
- Oh come on for real?
- Yes for real.
- Aaaw so cute, let's cuddle!
- Go cuddle with your Maus!



Saturday 19 October 2013

Test 2 vehicle changes from wotnews

Oookay so the tier 8 and tier 9 Waffentragers get a very mean nerf bat, rather unnecessary one...They were fine as they were, perhaps Wargaming is trying the old and tested "Lets have some bad vehicles in the line so that people Free XP through them for goldz!" method? Hard to say. Apart from that, an odd extra is a nerf to T7 combat car penetration - 50 cal BMG is used only on the M2 Light tank where it can penetrate merely 22mm. Guess someone did not consider their numbers first.  I doubt there will be a Test 3, so we can probably expect patch 8.9 in the next couple of weeks.


Pz.Sfl. IVc (tier 5)
- nerfed the FlaK 41 gun traverse from 7 degrees to each side to 5 degrees to each side
Rhm.-Borsig Waffenträger (tier 8)
- turret turnrate nerfed from 24 to 18
- hitpoints nerfed by 50 (from 1150 to 1100)
- stock tracks: nerfed hard terrain resistance from 0,9 to 1, nerfed medium terrain resistance from 1,1 to 1,2
- stock tracks: nerfed hull turnrate from 38 to 34 deg/s
- stock tracks: accuracy spread from moving hull nerfed from 0,22 to 0,24
- stock tracks: accuracy spread from turning nerfed from 0,22 to 0,24
- elite tracks: nerfed hard terrain resistance from 0,8 to 0,9, nerfed medium terrain resistance from 1 to 1,1
- elite tracks: nerfed hull turnrate from 42 to 38 deg/s
- elite tracks: accuracy spread from moving hull nerfed from 0,2 to 0,22
- elite tracks: accuracy spread from turning nerfed from 0,2 to 0,22

- 12,8 cm K44 L/55: nerfed accuracy spread from moving turret from 0,08 to 0,12
- 12,8 cm K44 L/55: nerfed accuracy spread after shooting from 3 to 4
- 12,8 cm K44 L/55: nerfed reload time from 10,4s to 10,9s
- 12,8 cm K44 L/55: aimtime nerfed from 2,1s to 2,3s
- 15 cm Pak L/29.5: nerfed accuracy spread from moving turret from 0,12 to 0,16
- 15 cm Pak L/29.5: nerfed accuracy spread after shooting from 3,5 to 5
- 15 cm Pak L/29.5: nerfed reload time from 18s to 20s
- 15 cm Pak L/29.5: aimtime nerfed from 2,5s to 2,7s
Waffenträger auf Pz. IV (tier 9)
- reverse speed nerfed from 15 to 12km/h
- turret traverse rate nerfed from 24 to 18 deg/s
- stock tracks: nerfed hull turnrate from 36 to 32 deg/s
- stock tracks: accuracy spread from moving hull nerfed from 0,2 to 0,22
- stock tracks: accuracy spread from turning nerfed from 0,2 to 0,22
- elite tracks: nerfed hull turnrate from 40 to 36 deg/s
- elite tracks: accuracy spread from moving hull nerfed from 0,18 to 0,2
- elite tracks: accuracy spread from turning nerfed from 0,18 to 0,2
- 12,8 cm K44 L/55: nerfed accuracy spread from moving turret from 0,08 to 0,12
- 12,8 cm K44 L/55: nerfed accuracy spread after shooting from 3 to 4
- 12,8 cm K44 L/55: nerfed reload time from 9,5s to 10s
- 12,8 cm K44 L/55: aimtime nerfed from 1,7s to 2,1s
- 12,8 cm K44/2 L/61: nerfed accuracy spread from moving turret from 0,08 to 0,12
- 12,8 cm K44/2 L/61: nerfed accuracy spread after shooting from 3 to 4
- 12,8 cm K44/2 L/61: nerfed reload time from 10,7s to 10,9s
- 12,8 cm K44/2 L/61: aimtime nerfed from 1,7s to 2,1s
- 15 cm Pak L/29.5: nerfed accuracy spread from moving turret from 0,08 to 0,16
- 15 cm Pak L/29.5: nerfed accuracy spread after shooting from 3,5 to 5
- 15 cm Pak L/29.5: nerfed reload time from 15s to 16s
- 15 cm Pak L/29.5: aimtime nerfed from 2,1s to 2,5s
- 15 cm Pak L/38: nerfed accuracy spread from moving turret from 0,08 to 0,16
- 15 cm Pak L/38: nerfed accuracy spread after shooting from 3,5 to 5
- 15 cm Pak L/38: nerfed reload time from 15s to 16s
- 15 cm Pak L/38: aimtime nerfed from 2,1s to 2,5s

Also, for M2 Light Tank:

the AP shell (or rather, bullet) velocity of .50 M2HB machinegun increased from 887 to 895

T7 Combat Car
Penetration nerfed from 27 to 22

Friday 18 October 2013

Clan renaming is now available

http://worldoftanks.eu/en/news/44/clan-renaming-announcement/

Clan leaders can now rename their clans, change flags and tags. Its not free of course - it costs gold. Still, a basic feature that should have been in from the start is finally in. One thing the article does not mention, is how much does it cost in gold. Could a clan leader check it out and post in the comments?


Price is 2000 gold as it seems. Not too much, but not too little either.

World of tanks Generals - Panzer Yu-Gi-Oh?

An article appeared in wotnews, showing some screenies and information about World Of tanks Generals, the upcoming browser based card game with(well duuuh) tanks.

With 3 starting nations - Germany, USA, USSR and more coming, it will be played on a 3x5 field with turn based gameplay. Players will have various decks that include HQs, tanks, artillery, bonuses etc. The Objective would be to destroy the enemy HQ card.

As expected cards will have various stats of attack and defense, and be able to move around the field. Also - just as with WoT, there will be a tech tree and creds and experience gain, allowing you to upgrade your vehicle park.


Oh look, your T-34 evolved into a 85! Well, something like that at least...Gold will be (as ever) present too, with its usual gigs - premium cards, consumables etc.

I don't know, might be fun...Or at least something to kill time while the servers are down/restarting?

Thursday 17 October 2013

Wot funnies 10

Longest Subway of them all... 


Skype convo:
- Platoon?
-Can't. Just couple of rounds while wife is in the bathtub.
- Meh, just lock the door and let's go.


Стоит JagdPz E-100 рядом с замком в Эрленберге контролирует мост к нему едут вражеские танки.
JagdPz E-100: "Мост платный. Проезд стоит 1100 хп. Соблюдаем очередь, толпой не идём".
Вражеский светляк: "Детям скидку сделаешь?"
JagdPz E-100: " Детям до 7 лвл ваншот"

Jag E-100 covers a bridge on Erlenberg against incoming push and writes on open chat.
"Toll bridge - passing costs 1100hp. Please wait your turn in an orderly manner."
Enemy scout asks " What about a child ticket?"
Jagd E-100 - " Children up to tier 7 - free one-shot."




Sunday 13 October 2013

World of tanks 8.9 supertester vehicles.

Soo while the rest of us are busy trying to get into the test servers, which are, as usual, overloaded as hell, supertesters get some troll cars to play with. Info comes from FTR, so its reliable.


The Mk VI Light, 

A rather iconic tiny race car from Vickers Armstrong.

Ingame we already have one vehicle conversion - the german tier one arty, so you can guess the dimensions.

The actual tank we get is the MK VIC, armed with the 15mm Besa gun.

Odds are, that this will be a prem tank, probably a reward. After all, New Year's is coming.





The other one is the T7 combat car, US LT.
I believe that here we are looking at one of the variants of the M1 combat car - http://en.wikipedia.org/wiki/M1_Combat_Car

Specifically, the M1A1, because of the turret shape. 





Armed with a 50 cal, its not exactly a powerhouse, but perfectly adequate prem tank.  

Thursday 3 October 2013

Official WoT site post about the 7/42 mode

http://worldoftanks.eu/en/news/46/development-team-battle-mode/

Well, we've heard a lot about it coming.
More or less the 7/42 mode is just company mode lite with one important bonus - skill based MM. Skill based matchmaking is something that we've been hearing about, talking about, thinking about and discussing since the beginning of time. It will be interesting to see how Wargaming does this one. The article does not mention when to expect it though. Its unlikely to be ready for wot patch 8.9 but it might, just might be there for patch 9.0.

I mean it was supposed to be ground breaking right?

The pros and cons of having planes and tanks together (WoT, WoWP and War thunder thinking cap)



World of tanks is all about tanks.

World of warplanes is all about planes.

War Thunder wants to be all about war.




Having machines from all branches of the military (air, ground, sea) actively engage each other on a single map while player control does sound fun. But is it?!

The answer to that is...Depends.


World of tanks is all about tanks, except that fighter on the Airfield map(and i will shoot him down one day) Thus the devs have nothing else to worry about but tanks.

Same goes with WoWP and its safe to assume the policy will remain the same in WoWs.

Now, War Thunder wants to have a mixed match.On paper it sounds great. In reality, like I said, not so much. Let's give an example with (yes, again) the only other game that did it on that scale. Ye olde Battlefield 1942.

The main issue people will point out is that Air dominates ground.

Stationary AA is of little use. Mobile AA can drive off a plane at best. Tanks lose engagements with planes in 99% of the cases.

So in a plane, your only equals are other planes, and oh look - tasty kills on the ground.
In a tank you are in danger from other tanks, planes and (I assume there will be) stationary AT guns. Nobody likes being underdog. This will lead to player frustration. In a good team where adequate air support was provided it wasn't so bad. However, if there wasn't adequate cover, or the enemy had total air primacy, tanks could not do shit.

Next on the list is ships. Planes can interact and fight against ships, but to be effective you need a whole squadron. (that means AI planes because player controlled tend to go for the easier target i.e. tanks, rather than the more important). Ships can take out planes by the dozen. Tanks can't do much except the biggest stuff like Maus and IS-3. Faced with indirect ship caliber guns firing in salvoes...yeah that will end up about as you expect it to be. This will lead to serious issues, namely no one will like to play tanks in a mixed battle. That would kill the concept.


Wednesday 2 October 2013

Tank warfare in Syria



For a moment, lets look at some modern tank action. Perhaps the only good thing coming out from all the fighting in Libya, Syria, Georgia etc, is that we get a ton of combat footage with soviet vehicles. Makes the war geek in all of us shed a tear of joy, even if its not the Fulda Gap.