Thursday 22 May 2014

Patch notes 9.1

Changes betwen version 9.1 Public Test 1 and version 9.0

  • New Kharkiv map added.
  • Improvements and corrections added to the following maps: Arctic Region, Tundra, Komarin, Windstorm, and Northwest.
  • Appearance frequency of Ruinberg on Fire map has been decreased
  • Added new historical battles: Bryansk front (USSR 1942) and Siege of Tobruk (North Africa 1942)
  • Removed two previous historical battles: “Battle of Kursk” and “Battle of the Bulge”
  • Minor visual problems with textures and patterns in a large number of vehicles fixed.
  • Minor visual problems with textures and patterns for certain objects on maps fixed.
  • Fixed minor mistakes in the Valentine II and Pz. Kpfw 38 (t) models
  • Effects of exhaust gases for all vehicles reworked.
  • Emblem location on certain vehicles fixed.
  • Vehicle explosion effect changed.
  • Display of Marks (rings, stars, etc. depending on the nation) on guns added for damage caused.
  • Functionality of a blown-off turret “slipping” from tank hull added.
  • Collision of a blown-off tank turret with surface now depends on the surface type.
  • Five new awards introduced for SPGs: Rock Solid, For Counter-Battery Fire, Gore’s Medal, Cold-Blooded, and Stark’s Medal.
  • New awards added in Team Battles: Fire and Steel, Heavy Fire, Pyromaniac, Promising Fighter, No Man's Land. 
  • Conditions for Billotte's Medal, Bruno's Medal, and Tarczay's Medal clarified.
  • The Operation Nostalgia award moved from the Commemorative Tokens category to the Special category.
  • Conditions for the Armored Fist award changed: it is now granted even if the player’s vehicle was destroyed.
  • Fixed awards condition for ‘Tactical Genius’ achievement that might not have been credited before in a case when users fulfilled the awards conditions.
  • Version of FMOD sound library updated.
  • Gunfire sounds completely reworked for testing purposes.
  • Sound effect of gun’s resonance when firing added (when firing is observed from the side of the gun).
  • Gunfire sound muting added in Sniper mode (from the turret).
  • Different tonal characteristics added to gunfire sounds, depending on the side from which gun-firing is heard (front or back of the gun, etc.).
  • Sounds of turret traverse and after-firing shell cartridge ejection added in Sniper mode or at maximum zoom of the camera to the turret.
  • For testing purposes, engine and suspension sound patterns for the U.S. M18 Hellcat and M36 Jackson tank destroyers completely reworked.
  • Reach of sound distance increased from 300m to 600m
  • Reworked tracer sounds
  • Reworked sounds of destroying vehicles according to players’ feedback
  • Online/offline status of a friend in the chat will now be displayed correctly regardless of which server the friend is using.
  • Maximum number of characters in chat messages in the Garage increased to 512.
  • In the Summary tab of the Achievements window, the clan icon and the date when the player joined the clan are now displayed.
  • Corrections and improvements affecting interface in Team Battles implemented. 
  • Display of the time period for Historical Battles added.
  • Dialog windows for confirming changes in Graphics settings changed.
  • In Tank Company Battles, it is no longer possible to start a battle without a Commander.
  • Display order of parameters in the Summary tab of the Achievements window changed.
  • The Gametrix JetSeat settings section moved from the General tab to a new settings tab. 
  • License agreement is now displayed after login, before loading the Garage. 
  • The Dynamic FoV option added.
  • Certain settings in the Graphics tab rearranged.
  • Start time for display of tracer effects changed.
  • Crew members can be trained for skills and perks even if the vehicle is damaged. 
  • Quality of basic Emblems for nations improved.
  • Certain game client crashes and hang-ups fixed.
  • “Shaking” of tracks when switching between HD vehicles in the Garage fixed.
  • Certain bugs and defects in the Graphics settings window fixed. 
  • Fixed issue with excessive load on video card when game client is minimized.
  • Certain bugs during battle playback fixed.
  • Certain bugs in the missions interface fixed.
  • Issue when in certain casesricochet effect was displayed on penetrating armor fixed.
  • Vehicle burning effects optimised for better performance.
  • Fixed the bug that caused equipment mounted on a vehicle to be displayed in a random order in battles. 
  • Fixed incorrect displaying of tracers (some of them might fly through a vehicle before fix implementation) 
  • Fixed some issues with camera movements in the arcade mode

Vehicle changes:

  • Upper limit for the range of battles for Tiers IV to VII light tanks reduced.
  • Afterfire visibility factor for all tank destroyers (except Premium) aligned (mainly increased) with the factors for the same guns on other types of vehicles.
  • Damage with UBR-354KA shell fired by 76 mm L-10, L-10U, L-10S, and KT-28 guns changed from 105 to 110 (a bug with Premium shell dealing 5 points more damage than ordinary shells fixed).
VK 28.01:

  • Crossing capacity for VK 28.01 suspension on solid terrain increased by 20%. 
  • Crossing capacity for VK 28.01 suspension on medium terrain increased by 18%. 
  • Crossing capacity for VK 28.01 suspension on soft terrain increased by 10%. 
  • Crossing capacity for VK 28.01 verstarkteketten suspension on solid terrain increased by 22%. 
  • Crossing capacity for VK 28.01 verstarkteketten suspension on medium terrain increased by 20%. 
  • Crossing capacity for VK 28.01 verstarkteketten suspension on soft terrain increased by 11%. 
  • Maximum forward speed changed from 60 km/h to 68 km/h.
M4 Sherman:
  • Aiming time for 105 mm M4 gun changed from 2.3 sec. to 2.5 sec. 
  • Reload time for 105 mm M4 gun changed from 8 sec. to 9 sec.
A-20:
  • Two upper battle levels removed.
MT-25:
  • Crossing capacity for MT-25 suspension on solid terrain increased by 12%. 
  • Crossing capacity for MT-25 suspension on medium terrain increased by 11%. 
  • Crossing capacity for MT-25 suspension on soft terrain increased by 6%. 
  • Crossing capacity for MT-25 reinforced suspension on solid terrain increased 14%. 
  • Crossing capacity for MT-25 reinforced suspension on medium terrain increased by 12%. 
  • Crossing capacity for MT-25 reinforced suspension on soft terrain increased by 6%. 
  • V-16 engine (600 h.p.) replaced with V-16M engine (700 h.p.).


Well the Fat Leo and MT-25 buffs are well and good. Toubruk however? With no Italians? Oh come ooooon!

Well New Map is well and good, the Damage marks is nice too actually ^^ Buuuuut no new tanks, well maybe except some reward tanks available to super testers that we don't know about....

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